Hello, everyone, I’m back with another book review—the Dream Waters series by Erin A. Jensen. I’m currently on book three of the trilogy (the author may write a fourth) and wanted to give my impressions of the story so far.
I’ll keep spoilers to a minimum. 😉
Dream Waters is a fantasy/romance series set in the present day. The gimmick of the story revolves around worlds set in dreams, where people can turn into fantasy creatures like fairies, elves, and dragons when they sleep. Sometimes the dream world can overlap into the real world.
There isn’t much action, and the worldbuilding is more on the mild side. Instead, the story focuses more on dialog and character interaction.
The word counts for the first two novels are around 400-500. Chapters are usually short and keep the prose moving.
Jensen does an excellent job with her characters, and the exchanges are very amusing, pushing the prose forward through humor and drama. The main characters are easy to connect with, as the story uses a first-person multiple POV scheme. Each character’s POV sounds unique and breaths life into the chapters.
The antagonist is compelling and acts more like an anti-hero who works with the protagonist, albeit the two are also romance rivals for the same woman. It isn’t until later that the real villain reveals himself.
Dream Waters uses a fickle and whimsical magic system in the dream world that isn’t explained much. The author could have fleshed it out more to create story depth and intrigue for the reader.
The story is loaded with romance scenes, some of them rather graphic and very promiscuous. Dream Waters uses this heavily to create romantic tension between the protagonist and his love.
Dream Waters sets our protagonist against romantic conflict and the paranormal reality of the dream world. He meets strange, fickle creatures with a diverse set of magical ability. Only by mastering his own skills in his dream world does he have a chance to save his love.
The diverse tension keeps the reader interested and set steady pacing with the short chapters.
Dream Waters demonstrates an exciting combination of fantasy, romance, and paranormal concepts I’ve rarely seen elsewhere. It has solid pacing and excellent dialog. Any lover of romance or fantasy will enjoy this book.
The main characters are well written and provide fascinating story arcs.
The descriptions of characters, places, and emotions leave room for improvement in certain scenes. The emotional details are cliche at times and without much diversity.
When descriptions kick into overdrive, Dream Waters has heavy use of profanity and graphic details, which may turn some readers off.
—My rating for Dream Waters: 3.7/5 stars: a worthwhile read—
Dream Waters has a special place in the romance and fantasy genre. The unique combination of tropes and characters makes for an entertaining novel that keeps the reader turning pages and moving the story along.
The story excels in certain areas, while it lacks in others; and the prose isn’t the best. The use of graphic scenes might turn some readers off. Additional details on the magic and dream world systems would have strengthened the world-building aspects.
Overall, if you’re a reader who loves amusing characters, fantasy tropes, fluid dialog, and deep romance scenes, then Dream Waters will be an excellent choice.
Have you any thoughts on Dream Waters? Leave it in the comments below. Thanks for reading and have a great July 4th! 🙂
Years ago, I read a fantastic book named The Hero with a Thousand Faces by Joseph Campbell. In it, the author details the Hero’s Journey. This is a powerful story element that every writer, artist, or screenwriter should understand. It illustrates a protagonist’s adventures, from safe haven to the darkest dungeon—be they literal or figurative.
—What is the Hero Journey?—
The Hero’s Journey is a story mechanic that centers around the protagonist’s progression through the various acts of the story. Typically, there are four acts for each journey, from which the audience witnesses the evolution of the hero.
The first act of the Hero’s Journey introduces the hero, while the second and third act elaborates on their ordeals, and the fourth finishes round circle. You may notice certain tropes or definitions used in each act; these are minor plot elements that form the Hero’s Journey—and some are necessary to flesh out the story.
The Ordinary World
The story begins in the Ordinary World, a mundane realm that may be a safe haven or even a prison for the hero. Here, the audience learns about the hero’s life situation, his/her abilities, fears, and personality.
The Call to Adventure
From the Ordinary World, conflict arises that stirs the hero from complacency. This may be something serious like an assassination or a minor incidence like a strange phone call. The hero now has a choice to pursue the source of the conflict and resolve the issue, or remain in his or her realm.
Initially, the hero may be hesitant to leave the safe boundary of the Ordinary World. The hero sees the risks involved and what’s to gain if s/he succeeds. Some stories skip this step with a willing or reckless hero who jumps onto the quest immediately.
The hero encounters the mentor, a wise or experienced individual. The mentor trains and/or guides the hero, providing new knowledge about the nature of the quest. This character is more often an elderly person but can manifest as a younger individual or inanimate object such as a legendary sword.
Crossing the Threshold
The mentor guides the hero away from the Ordinary World to the first Threshold—or the point of no return. The hero’s commitment is tested, determining if the hero is truly ready for the quest. The Threshold is the gateway to a new dimension, far away from the Ordinary World.
Tests, Allies, and Enemies
Now in a world of mystery and danger, the hero learns more about his/her new adventure. This strange world brings a host of challenges, allies, and enemies. Every obstacle is a stepping stone to unearthing the hero’s personality and capabilities. Abilities are sharpened, and pain is endured. Temptations are met, and the hero struggles with his/her inner shadow self.
Approach to the Dungeon/Inmost Cave
The hero prepares to enter the Inmost Cave. Setbacks occur, but the hero endures, priming for the Supreme Ordeal—an inner crisis that demands change from the protagonist. The hero must analyze personal flaws and push forward to complete the quest. This brief respite offers another connection between the hero and the audience as both understand the danger and gravity of the quest.
The protagonist faces a dangerous challenge, often against the antagonist, risking life and limb to complete the ordeal. The antagonist can also be a dark reflection of a father figure, such as with Luke Skywalker and Darth Vader, with exaggerated flaws of the protagonist. The Supreme Ordeal is a highlight of the hero’s quest, and everything is at stake. S/he must draw upon all the experience from the journey to survive against the antagonist.
Reward, Seizing of the Sword
If the hero succeeds, s/he emerges as a changed person. The hero also receives an award as proof of victory; this might be a mythic sword or artifact, signifying the change in the hero’s life. The hero now prepares for the last part of the quest.
The Road Back
With the quest completed, the hero begins to travel back to the ordinary world, which is the opposite of the call of adventure. Instead of worry or pain, fulfillment and satisfaction arise. The quest is not done, as the last challenge awaits the hero.
The hero faces a test or battle against the antagonist at the final Threshold—likened to the supreme ordeal on steroids. This ultimate tribulation challenges the hero immensely, evoking his/her greatest fears and requiring all the experience they’ve gained from their quest. Failure may result, leading to the hero’s death, a dearth of all hope, or even a severe injury that mars the hero.
The protagonist is reborn from the flames of demise, returning as a new person–transmuted into the true hero, and no longer the false facade from before. Following the brush of death, the adventurer conquers the final ordeal, or the Dragon at the Final Threshold, seizing the Elixir. Reconciliation with the Father is obtained and the hero is purged, fully equipped to end the adventure.
Return with the Elixir
The adventurer returns to the ordinary world as a changed person—physically, mentally, and spiritually. Using the reward from the final ordeal, s/he improves upon the ordinary world and a new era of peace and reflection results. The prize is multifaceted, manifesting either as a damsel in distress, a powerful relic, or a shift in the climate of the realms. At this point, the hero finishes the journey back to the ordinary world, but things will never be as they were.
Others Variables in the Hero’s Journey
While the hero’s cycle is a general formula for a fictional plot, there is a multitude of additional elements, such as sub-cycles that stretch throughout a trilogy. Sometimes, the hero cannot return to society as they are, instead choosing a form of exile to live a new life more suiting to his or her needs.
How The Hero’s Journey Relates to Readers
The Hero’s Journey repeats in every good fiction; it’s a retelling of human life, the growth of a person into a mature and wise individual. It is a blueprint from which anyone, as a soul, can appreciate the heroic archetypes and make changes for a more prosperous, happier life.
Thank you for reading, and happy Memorial Day! 🙂
Crafting a map for your fictional universe can be a handy resource for readers. Not every fiction has a cartographic reference, nor is it a requirement for good work. However, it dramatically compliments the space where the story takes place. When done correctly, a map benefits to both author and reader.
In this article, I’ll give an example of how I create my maps. You can take what you find appropriate and apply it to your projects. Hopefully, this tutorial will get you started. It may be a bit complicated and technical but bear with me.
—Some Startup Info—
You can use whatever media you want to design your map. I use a free program called GIMP, which is like an advanced version of Microsoft Paint, last I checked.
—Creating a Digital Map—
Layer 1: The Background
When you have your blank canvas set up, first address the background. My personal preference is a basic fill tool. Your mileage may vary, depending on what kind of background your story needs. Most maps are continents, so they require an ocean or blue background.
Something like this.
I did a fill command in GIMP for the ocean backdrop here, then added some darker shades to indicate ocean depth.
Layer 2: Landmass
The next layer I work on is the outline and general fill of the land. Choose a yellow, peach, or brown color that resembles dirt or clay—or do whatever you want of course—for the land color.
You can use a pathing or pencil tool to create the black outline of the land, as shown, then use the fill tool. Most land isn’t perfect or smooth—go for jagged edges along coasts or coves to simulate water erosion. You can also get creative and design fragment islands.
Layer 3: Land Color/Features
With the general land layer in place, you can focus on the more detailed facets of your map. This step can be done in several ways, but in my example, I use pure color to indicate trees and mountains.
That may be a doozy of a step forward, but allow me to explain. I used a light green to represent grasslands, dark green for forests, blue for lakes and rivers, brown for mountains areas, and white-brown for snow. One suggestion I have is—if you’re doing this method, select all of layer 2 with a wand tool, so you don’t create color outside the landmass.
For the water masses, I went back to layer 2 and erased parts of it. Doing this allowed layer 1 to fill in where lakes and rivers lie.
Layer 4: Additional Land Details
This is another optional and flexible step, depending on what you want for your map. I added redundant mountain figures and then floating islands here. This gave the map more depth.
Here’s a tip: create one mountain figure and then use the clone stamp tool to easily replicate it. This makes it a lot easier! 🙂
Layer 5: Landmarks
Now that you have your land finished, it’s time to add landmarks! What do I mean? Cities, castles, special areas, and so forth. No, you don’t have to draw an entire castle—use symbols to represent them.
In this example, I used simple dots with minor details. You can certainly be creative with this and draw one small castle—then, using the clone stamp tool, replicate it wherever you need to.
Layer 6: Map Legend
Every map needs a legend—a reference to tell readers what your landmarks mean. A north arrow or distance bar is also handy.
Position your legend so that it doesn’t overlap over map details. Choose a location where there is a lot of “empty space”; this will add visual balance to your map.
Layer 7: Captions
You need captions that specify major or minor points on the map. Include text for your legend, a title, and any additional information a reader should know. A small bit about who authored the map is also essential.
In this example, broader or more critical areas have a larger font size, while minor or smaller areas have a lower font size. If I were to do this over again, I’d probably make the font size for cities a bit larger, but at the same time, I don’t want to crowd the other map details with text. On an ebook or actual copy, the text would scale larger, but in the thumbnail here, it’s smaller.
Other Things to Consider
You could also add in fantasy details like sea dragons swimming in the ocean, or maybe other mythic creatures that add an “ancient” feeling to your map. Go wild! Remember, this is your map and fictional world.
Creating maps is a fun activity that adds important detail to your story. A map can be a wide variety of things—and the example above is just one of them. I hope this article has helped get you started with the map making process. Thanks for reading and click that “follow” button below if you like what you see. Cheers. 😎
Greetings and welcome back to yet another book review that I’d love to share with you all! 😀 I recently returned to the Eragon series to enjoy Christopher Paolini’s writing. Eragon is a fantasy epic series spanning several books. This review will focus on the first book, and I’ll keep spoilers to a minimum.
Eragon, book 1: Inheritance
Inheritance is a big book at around 600 to 700 pages. The plot focuses heavily on worldbuilding and adventure. There are some great fight scenes and a subtle flair of romance—although this is more apparent in book two: Eldest.
Describing Inheritance in a few words, I would say—adventure, travel, and whimsical. The plot feels very unique, although it builds off traditional fantasy tropes such as elves, dragons, and dwarves (nothing wrong there).
Sadly, there aren’t many main characters in Paolini’s first book. Eragon is the young hero who finds his mentor, Brom, and a dragon hatchling named Saphira. They travel together, meeting a few characters along the way, but the overall cast feels small and lacking.
On a brighter note, the dialog and pacing within the story are excellent and some of the best I’ve ever seen. Paolini’s books are easy to read and have a fantastic immersion factor.
The main villain, a mad king named Galbatorix, you only hear about remotely, and he comes off as your traditional psychopathic villain. That may seem cliché, but Paolini presents the mad king in a charming and workable manner. Galbatorix also has lore that helps explain his past.
The magic in the Eragon series is whimsical and fantastic, producing everything from fireballs to flight and object manifestation. It’s a soft magic system as has few rules others than the practitioner being gifted and trained in the arts.
I was surprised how quickly Eragon acquired magical techniques from Brom; then again, Eragon is the main character, so I let it slide.
Inheritance has very little romance, but it sets the stage for Eragon’s love interest in book two. Paolini did a better job at it with his second book, and it shows progression in his writing ability. Keep in mind he wrote book one when he was seventeen.
The tension in Inheritance is predictable yet entertaining. It illustrates the timely fantasy battles you’d expect with orcs, elves, dwarves, and other creatures. At times the conflict felt drawn out or lacking, but overall it’s enough to keep the reader at the edge of the seat.
Inheritance has incredible pacing and detailed dialog in a convincing fantasy world. You’re guaranteed to immerse yourself in this unique, whimsical land filled with dragons, magical swords, and evil kings.
The main characters are well written and suit their roles well, establishing a fantasy epic that ages well into later books. The reading is fluid and dynamic while challenging readers on occasion.
Although the characters are excellent, there are only a few of them, and the cast feels small and compact. At times the premise and tension slogged or felt linear, reduced to nothing but traveling with little plot.
Inheritance feels linear and could have used more characters and subplots to enrich its premise. Fortunately, the second book does it all, and more—once I get to a review of that novel.
My rating for Inheritance: 4/5 stars—good
Inheritance isn’t a perfect book and suffers from a dearth of main characters and plot depth. Yet it has a beautiful, simplistic design that just works. In particular, the magic system is enjoyable to read about, and the ancient language shows immense worldbuilding that Paolini emphasizes in his later novels.
If anything, Inheritance is the stepping stone that introduces readers to the world of Alagaësia. If you’re a fan of fantasy, I would certainly recommend this book—but then continue on into the second novel to get a better idea of the series. Eldest fleshes Paolini’s world out in ways that Inheritance never did.
Thank you for reading. Have you any thoughts on Inheritance or the Eragon series? Leave it in the comments below. Love and gratitude to all my readers. 🙂
Hello to all my lovely readers. 🙂
It’s been a steady month, working on my blog, doing book reviews, and revising my manuscript for Dragonsblade. I would like to thank all my alpha and beta readers—for all the feedback you’ve given me so far.
My WIP: Dragonsblade
Dragonsblade has progressed much in this past month alone. As I improve the story, I’m growing closer to my characters, particularly Pepper Slyhart and Tarie Beyworth. I’ve learned so much about POV depth alone—very exciting!
I’m always looking for more readers. If you’re interested, contact me via this site or check me out at www.betareader.io. My beta book cover has a big green gem on it. Thanks.
An Interesting Perspective on Writing
The other day, I ran across an article by a fellow blogger. She talks about the craft of writing and how we can use it in unique ways. I’d highly recommend checking it out here. Her blog is equally fantastic and has plenty to offer on the fundamentals for writers.
Book Review: The Faded Sun
A few weeks ago, I finished a sci-fi trilogy called The Faded Sun. I did a book review on it here if you’re curious. The books do a great job describing alien cultures, and I found the relationship between the main characters to be cute; the prose was a bit dry though, and the characterization was subpar.
I have more fantasy and sci-fi book reviews in the works. Stay tuned for more. 😛
Introductions of a Novel: Essential Tips, Tricks, and More
My article on false starts, introductions, and more contains vital information on writing the beginning of a novel. I suggest you check it out if you’re a writer. It has some nifty tips and amusing allegories.
That’s all for now, my dear readers—thanks for stopping by. I hope you’re having a lovely spring and be sure to enjoy the weather before it gets too hot. Cheers. 😀
Hello again, my lovely readers. Spring is in full swing, and I have another book review to share. A writing colleague recommended the series The Faded Sun by C. J. Cherryh. It’s a science fantasy three-book series. I’ll keep spoilers to a minimum for any interested readers. 🙂
The Faded Sun Trilogy
The Faded Sun series is a sci-fi story with subtle elements of fantasy in the background. Each book is average length—around 250 pages.
If I could explain The Faded Sun in a few words, it would be—sci-fi, desert, and culture. The premise reminded me of Dune by Frank Herbert, with the desert setting, science fiction elements, and how one of the characters becomes indoctrinated into a desert tribe.
While the idea beyond the book didn’t feel completely original, Cherryh put her unique spin on it with the sheer depth and description of alien races and their ethics.
There are two main characters: Niun, a young mri (one of the alien races in the desert worlds) and arrogant desert tribesman, who struggles to find his place among his people; and Duncan, another youthful human soldier, who becomes attached to the mri, eventually joining the desert tribes.
The dialog exchanges between the main characters felt dry at times and difficult to follow. There were a few excellently written spots, of course, which invested me, emotionally in Niun and Duncan.
One of the best facets of The Faded Sun is the relationship between Niun and Duncan, how it evolves over the course of three books. They begin as enemies in book one, distrustful of each other. By book three, they are bonded through kinship as brothers.
The villains were a lawful alien species called regul, who viewed the mri as a threat and wanted to wipe them out. That said, there was no fixed antagonist, rather, it was a faction of regul that changed from book to book. Because of this, I had trouble bonding (as a reader does to a villain) to the antagonist group.
There wasn’t any magical system in The Faded Sun. I honestly felt a little disappointed, as this was listed as a science fantasy book. I suppose you have to expect that in a purer breed of sci-fi. I wrote a guest post on science fantasy and magical systems, if you’d like to check them out.
Again, being a strict sci-fi book, The Faded Sun did not include any romantic elements. Although there was a strong brother-to-brother relationship between Niun and Duncan, which I found to be adorable and well-written.
This is where The Faded Sun shines. Chapters are filled with tension-inducing paragraphs, and Cherryh finds clever ways to challenge her characters; in particular, Duncan’s ordeals when he goes from human to mri are rife with conflict—and an interesting illustration of how adaptive and resilient humans can be.
The relationship between the main characters, the conflict, and the sheer depth of alien culture presented in this book are the best aspects of The Faded Sun. This set the proper tone for a sci-fi trilogy—and it was, in some ways, philosophical.
The dialog exchanges were usually dry, too long, or lacked sufficient emotion from the characters. Other segments of the trilogy felt like filler without much going on—parts that could have been removed or rewritten for better effect. The prose was okay, but I caught a handful of typos—and the pacing was mediocre. The antagonists also felt ambiguous and were hard to “love to hate”.
Parts of The Faded Sun read vaguely similar to Dune, and the side characters lacked sufficient background or emotion for the reader to sympathize. I would have also liked a more unique and fully explained technological system, rather than “generic” or “taken for granted” sci-fi technology.
My rating for the trilogy: 3/5 stars—average
The Faded Sun isn’t anything special, but if you’re a writer or sci-fi geek, you will enjoy the explanation behind the mri and regul culture. It personally gave me some ideas for my own alien races, and how to convey them to the reader. I would recommend this book for that facet alone; just don’t expect amazing dialog or characterization.
Thank you all for reading. Have you read The Faded Sun? I would love to hear your opinion on it in the comments below. Love and gratitude to my readers. 😀
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Here’ some more creative writing from a dream segment in my upcoming book, Ethereal Seals: Dragonsblade. I had fun writing this part of Pepper’s dreams. It’s more philosophical and spiritual if anything. In the meanwhile, I’ve been super busy writing, rewriting, and revising the book segments from the feedback I get. Any feedback in the comments here is also appreciative. Thanks.
Anyway, I hope you enjoy this little tidbit and thanks for reading! 🙂
Pepper woke with a start, beholding an ocean of stars. The blackness of space drew her in, stealing her breath. Each star twinkled like facets of a white gemstone out of her reach. A chill ran up her spine at the view of the vast cosmos. Comets, nebulae, and multiverses spiraled around her.
“What is this?” she said with her brows arched.
A tusked bear materialized before her, its body muscular yet aged, golden fur tingled with gray. Licking its paws, the beast marked her cheek with its mitt before walking away. She shouted the bear’s name, her hand outstretched, but he did not heed it. With a howl, the animal vanished into stardust.
Confused, she paced forward on an invisible floor, each step echoing around her. A comet crashed into a small star with a massive explosion, scattering the remains like children’s toy blocks. Pepper gasped and shielded her face, but the shockwaves passed through her harmlessly.
Pepper opened her eyes. Instead of a destroyed moon, crystalline dust scattered around her vicinity. Then the cosmic sand shimmered, coming together at a point. A small flame developed, growing larger.
She stared at the sight, her jaw slack, as the flame grew beyond her line of sight. It was now a star, too massive for her to gauge. Then smaller particles of dirt came, rotating around the star like a solar system.
“Are those planets? What’s going on? Where am I?”
She tried to turn away from the awesome sight, but couldn’t. Countless universes flashed before her eyes: death and birth; an endless cycle of life and transmutation—of alchemy. She saw the future and the past, meshed together. Images of herself flashed before her eyes. She saw herself as a different, but a familiar person—a female soldier. Another vision came, as an old man; others like animals, insects, plants, and even stars. She became it all, merging with the universe.
“Please stop, whatever you are,” Pepper cried, vaguely aware of her body. She grunted and flailed her arms against the cosmic seduction.
The frequency of visions increased, hundreds flashing before her eyes each second.
“No more, please!” she begged, falling to what she assumed were her knees.
The visions ceased as abruptly as they began, leaving Pepper in the bleakness of space. The sensation choked her, robbing what residue of Creation still lingered within her entity. She hugged herself and sobbed, now empty and alone—a nothingness.
Then, she saw it.
A cluster of multiverses, each shaped like gemstones, condensed into a sphere of white plasma. Around the anomaly, arms of multihued light rotated like rings. She couldn’t count how many limbs the thing had, nor how large it was—size was meaningless—only marveled at the magnificence of what she witnessed.
“The Ethereal Seals?” she said, confused about how she knew it was Gate. She glanced down at a jade sword she held. “It must be my connection to the Gate through my sword.”
She looked up. The Gate flashed and released shockwaves of warm electricity that sent pleasure through Pepper’s body, a sensation she could only describe as divine—not fit for mortal comprehension. The smell of lavender wafted in the air, on her taste buds. Her fingers stroked the tips of the Gate. It was soft and tender.
“What do you want from me?”
The Gate flashed again and vanished, leaving her in the void of space. She then noticed a blond youth—alone in the darkness as she—not more than a few yards away. The young man shivered violently, unable to obtain the heat he sought.
A small girl appeared next to Pepper. The newcomer bore jade twintails down her shoulders and clothed in a silver dress. Her earrings were the shape of swords, and her silver eyes equally as sharp. Her hands curved to a single point, the flesh like metal.
“Master, please go to him,” the little girl pleaded, clasping her bladed hands. She took a knee, gesturing to the youth.
“Dwyrm?” said Pepper, examining the girl, who remained bowed.
Pepper approached the youth on the horizon. Her hand caressed his face, felt the cold sweat on his body, and smelled the herbal aroma of his hair. The touch was like a jolt of electricity through her arm. A warmth grew in his body, and he smiled, his eyes closed, as he cuddled with her. She dug her fingers into his robes, savoring his embrace, a smile on her lips. For a few precious moments, nothing else mattered to the girl.
She was complete and one with Creation once more.
The red girl paused as an ominous shadow formed behind the youth. The image of a black dragon roared and seized the man, drawing him away from Pepper’s grasp. She cried in vain, watching the towering dragon devour him amidst his screams of agony. Fire flared in her spine. She bent double and moaned in pain as darkness engulfed her.
Hello, hello to all my readers. It’s only a week into March and it has been a busy month. I’ve worked on my beta manuscript nonstop, seeking feedback and writing, revising chapters—you know the drill. This journey has been a long one, filled with pain and joy.
If you’re interested in beta reading, check me out on betareader.io here. If the link doesn’t work, look for an ebook with a green gem on it. Betareader is a great website for beta testing longer novels.
I’ve posted some dream segments from my beta manuscript involving the main OC, Pepper Slyhart. They’re a bit poetic and romantic, as they involve her love interest, Tarie Beyworth. The antagonist is a dragon queen, seeking to control Pepper’s heart. You can check out my latest one here.
Although it’s March, it’s never too late to celebrate fantasy and science fiction. 😀 February was #Fantasymonth, and I wrote a fun piece about my interests as a fantasy reader. If you feel so inclined, you can participate in the game here.
Last, but not least, I created a simple list about writing a protagonist, building tension between character and plot, and how to bring it all together. You can check out that post here.
That’s all for now, my lovely readers. The rest of this month promises to be a productive one. In the meanwhile, stay cool and persevere in whatever your dreams are. Love and gratitude. 🙂
She held a demonic weapon in her hand—a monster, a work of evil. Pepper buried the sword in the dirt, broke it, and threw it away. Still, the fiend would not leave. She ran from the weapon, hearing the laughter of the sword claw at her soul.
Destroyed taverns and churches fell behind her, with misshapen demons and soldiers in pursuit. She came to a cliff side and screamed an unsaid name, lifting her hands. The horrors closed around her; at the front of the demons was the dark twin again. She carried a blade likened to a dragon tooth, its length vibrating with power and tearing at space like a vacuum.
The sinister double raised the weapon to strike. The red girl shrank back against the crag as her death approached, screaming the silent name again. The bone stopped inches before its target, and the villain gave a start before the appearance of a newcomer.
A handsome youth had appeared by Pepper’s side with a jade sword raised. While short of stature, his hair was like a waterfall of gold that stretched down his spine. His vest and pants sparkled with gemstones, like a torch of white flame.
Pepper’s twin growled like a wild beast. She backed up before his radiance.
“You shan’t touch her!” the youth cried, pointing his sword out in challenge, his brows furrowed.
The doppelganger roared and swung her bone of fire. The youth caught the blade, deflecting each follow up like a professional swordfighter. Sparks flew from the clash, the heavens trembled, and the earth shook. The antagonist found herself pushed back again.
“You cannot protect her forever, foolish elf. I, Tiamat, shall have her body and mind eventually. You will see.” With a hiss, Tiamat vanished into smoke, and with her, the rest of her lackeys.
Pepper sighed with relief, her hand at her breast. She regarded her savior, who turned to face her. He seemed familiar, but Pepper couldn’t remember his name, like a splinter lost in the deep recesses of her mind.
“Thank you,” she said, bowing. She hesitated and gasped, noticing she wore a long ball gown. Her mouth parted, fingers caressing each ruby, shining like specks of magma. The fabric was soft like silk, interlaced with tiny jewels.
She looked up at the youth, her brows arched in confusion.
He smiled, gently taking her silk glove, his lips pressed on one of her knuckles. “It’s my pleasure, milady. In exchange, could I ask you for one dance?”
“A dance?” she said, blinking. “Okay.”
He nodded and turned towards the cliff face. Heedlessly, he walked off the edge, still holding her hand. She followed behind him, her feet stepping on air as if it were stone. The gray sky turned sunny, and the milieu smelled of honey and perfume. The sunlight reflected off her dress, the fabric shimmering like diamonds cast in the lava of her hair.
Her heart raced, lips curled into a smile as her body tingled with warmth from his strong grip. He gently took her into a waltz, spinning her around, hands at her hips.
Pepper’s eyes never left his when she faced him. She felt the warmth on her cheeks, the passion in her body surging like wildfire for this mysterious man. Who was he?
He paused, holding Pepper close to his face, his lashes grazing hers. He kissed her on the lips, slowly, deeply. She moaned with the experience of his mouth—wet and soft against hers, so comfortable and exquisite.
He pulled back and frowned, hands at her shoulders. “Pepper, you need to wake up.”
“Wake up, please. Everyone is worried.”
He released her and she fell from the sky—her invisible floor had vanished. She screamed as she descended towards the black ocean below. The light of the heavens vanished.
Then, everything fractured like glass.