Blade of Dragons Update: Blurbs, Taglines, Longlines, and more!

Hello, my readers, I’m back with another update on my manuscript, Blade of Dragons! It’s been a stressful month (for all of us I would imagine), but my manuscript is approaching the end of the beta stage—at least I hope.

Anyway, I have some items to share that involve general manuscript preparation. Most any author follows this formula.

There are several tools an author uses to promote or describe a book. These include: blurbs, taglines, loglines, cover descriptions, and synopses.

Blurb

A blurb is a brief statement designed to promote the book. The blurb may be by the author, a reviewer, an editor, a publishing company, or anyone else. A blurb is designed to perk interest and add a silver-lining to the book’s appearance. A blurb may appear on the front or back cover.

Logline

A logline is a book compressed into a brief paragraph. It should be concise while packing a punch. The main character, antagonist, conflict, and any other relevant detail is included, giving the reader an idea of what the story is about.

Tagline

Short and witty, a tagline is a statement that doesn’t tell anything about the book. It’s more of a catchphrase or trademark to the author’s story.

Description

Book descriptions are like an expanded logline, often around 150 to 200 words. Besides the tagline and blurb, a description is meant to lure the reader into opening the book. First sentences are crucial in descriptions, as this will convince the reader to read the story.

Synopsis

Designed more for the eyes of an agent, a synopsis is a larger description, varying anywhere from 500 to 2000 words. Short and long synopses are both viable, but modern agents err more on the shorter side. A synopsis should mention the protagonist’s arc, showing the agent that you’ve built a complete, alluring story.

I’ll give examples of the manuscript tools I mentioned above using ones from my book. Mind, these aren’t official, nor are they polished. Still, they should give you an idea of each category.

Blurb

Exciting, hard-hitting, and exotic. Blade of Dragons is an action-packed story filled with vivid storytelling and likable characters that will hold you spellbound from start to finish.


This blurb reads promotional, coming from a reader who enjoys the story.

Logline

Pepper, a cursed farmer’s daughter, inherits her father’s sword, ancient technology that can save her planet from a dark goddess. But her draconic blood seeks to undo all she holds dear.


I kept the logline short. In a more compressed form, it almost gives a stronger punch, I noticed.

Tagline

The legend of a farmer’s daughter, cursed with the blood of dragons.


Perhaps not the shortest or wittiest tagline. Still, this one stuck with me, and it’s consistent with the other items mentioned above. It also invokes a good degree of intrigue.

Description

Whimsical Magic. Arcane Technology. Romance.

Can Pepper Slyhart use her father’s sword, a weapon with unfathomable power, to save her planet? With her childhood friend, Tarie, Pepper embarks on a dire quest. She enters a war against a dark goddess that has scoured grasslands, scorched forests, and devoured great cities.

Pepper unravels the terrible price of her sentient blade, a connection to the Ethereal Seals Gate, which powers technology and sustains her planet. 

But her half-dragon heritage seeks to betray Pepper, and Tarie may be the only one who can save her.

Are they able to fight a war on both fronts, or will the Shadow claim their souls?


Notice that I include certain keywords in the blurb. The reader will know that there are: swords, a dire quest, a dark goddess, a heroine, technology, and a dragon-like race. This suggests a science fantasy genre, the type of message I hope to convey. The beginning ‘trio-word’ technique I used is a popular strategy to create rhythm and intrigue.

Synopsis

Uhh, no, I won’t post that here—it’s way too long. Regardless, I do have a short (two page) and long (seven page) synopsis written if I need it. My synopses break down the story piecemeal, proving I have a solid and complete book. Any agent or publisher who reads it would get a good idea of what the story is about: the characters, conflict, the driving force of the story, and so forth.

Additional Items to Consider

My cover art (my own work) you can view at the top of the page. It’s still unofficial, and I may reach out to a professional to spruce it up. I included a map and glossary with my manuscript to provide additional reference material for readers.

When you design your own world, including a glossary or world map can help add depth to the story. I highly recommend it, especially for epic fantasy worlds.

Publication

I am unsure if I will go traditional or epub, but I am leaning more towards the latter. I may still find an agent to help me represent my book, as I am underread when it comes to marketing.

With that said, I hope you found this post to be informative and enjoyable. Good luck with whatever creative projects you might be working on.

Thank you for reading and stay safe out there.


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Book Review: The Enduring Flame Trilogy

Hello, my readers, I hope you’re all doing fine during the Quarantine. I finished a fantasy series a while ago, and wanted to do a review while it was still fresh in my mind.

I did a review of the first book here. While I enjoyed the first installation very much, the rest of the series was disappointing. I’ll keep spoilers to a minimum.

Anyway, let’s dive in!

Premise

The first book of the Enduring Flame series started strong. There was plenty of worldbuilding, two heroes called on a wild adventure, whimsical magic, and horrible dangers lurking everywhere.

While the second book did a decent job elaborating on the first book, the third installation fell short. Resorting to mundane storytelling and cliche fantasy tropes, the book ruined everything that the first two books has built up.

By the end of the story, I was ready to shelf the book and forget about the series entirely.

Length

Each book is around 400 pages. Chapters can be long, but are broken down with several scene breaks that alternate between character perspectives. Personally, I enjoyed the many scene breaks, as it makes it convenient for taking breaks or stopping for the day.

Characters

The two main protagonists, Harrier and Tiercel, had a degree of charm. They acted as if they were siblings, always arguing in an amusing way. The third heroine, Shaiara, I found the most interesting, however, as her worldview is vastly different. This contrast in character perspectives added color to the worldbuilding and is one good thing that the series maintained.

Magic System

The magic is whimsical and unpredictable. This offered many fascinating scenarios throughout the book, but also created a variety of plot holes and asspulls from characters that seemed contrived. Overall, the magic system damaged the story by the end of the third book.

Conflict

The tension was steady and drove the prose well through the first two books. In the third book, the conflict became dull and tedious, though there still was an element of danger and risk.

The Good

The Enduring Flame Trilogy has excellent worldbuilding early on and sets strong tension with its initial installations. The characters are amusing and likable. Character’s magic is powerful and can lead to some jaw-dropping scenes, some which had me quivering with excitement. The antagonist has good backstory, weaving into the magical system.

The Bad

The prose is filled with excessive adverbs, fair dialog, mediocre characterisation, and a story that decays by the end of the third book. The magic system led to several plot holes and contrived scenarios that almost made me want to put the book down.

The Ugly

All three books have a lot of mundane “travel time” and inappropriate detours that take from the direction of the plot without adding to subplots or character growth. The main characters, while relatable, are sometimes snobbish or stupid—and not in a likable way.

The Enduring Flame series is a flower that wilted early in the season. Many of its fans from the first two books will be disappointed with the conclusion. All in all, the trilogy is nothing noteworthy, nor is it a piece of garbage that should never have been published. There are a few pearls within its pages, for those willing to look deep into the quest of Harrier and Tiercel.

Thank you for reading!


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Antagonists and Villains in Fiction

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Hello, my readers, to another installation about fictional worlds! It’s been a stressful time for all of us, so I wanted to entertain you with another post of mine: Villains in Fiction!

Last time, I discussed the purpose of disease in fiction. In many ways, disease is like an invisible antagonist that cannot be seen—but what about the villains that can be seen? What are they all about? What different types of villains in fiction are there? Let’s dig into it!

“Each film is only as good as its villain. Since the heroes and the gimmicks tend to repeat from film to film, only a great villain can transform a good try into a triumph.” — Roger Ebert

Throughout human history, each movie, each story tale, has a villain. Some love them, others hate them, or even love to hate these nifty characters. They are the individuals who forge dynamic prose and brilliant screenplay—epic scenes and heart wrenching moments.

Antagonists

While a villain is selfish, naughty, or seeks to harm people, an antagonist—strictly speaking—is the opposing force of the protagonist, the lead of the plot with sympathic values towards the audience. Quite often, villains are the antagonist. However, you can have a villain as the protagonist—or even a hero as the antagonist!

Antagonistic Perspectives

An antagonist can help drive the narrative forward, develop the protagonist, and add color to worldbuilding. A villain is seen as “evil” to the eyes of the hero, but this is subjective. You could, for example, have a character appear as a villain from the viewpoint of most of the characters, but to others the villain seems neutral or even righteous.

Here are some types of villains I’ve chosen to examine. This list is by no means exhaustive.

I. The Anti-hero

In the case where the villain is the protagonist, you get an Anti-hero. Although evil, the Anti-hero believes in doing what he or she thinks is right. The Anti-hero establishes sympathetic relations with the audience and drives the plot forward through heinous acts. An Anti-hero usually has three important traits, which you can read more about here.

2. The Anti-villain

Conversely, an Anti-villain is a character with strong morals, yet accomplishes evil in the long-run. Perhaps an Anti-villain is a priest, wishing to purge “evil”, but he or she commits heinous acts to achieve this. Once again, “evil” is subjective to readers and other characters.

3. The Visionary

The Visionary sees the world in a demented state and wishes to fix it. These types of villains believe they are doing good—despite the fact they may be collapsing economies and killing millions, and they see the hero as an “evil” interloper.

4. The Madman

These types of villains are psychopathic and enjoy being evil, causing mischief, or hurting others for the fun of it. The Madman may have a sense of humor, in the case of the Joker, or even a ruthless, calculating demeanor like Lex Luthor. They will throw whatever resources they have at the hero, even if it costs them their life.

5. Femme Fatale

Seductress, siren, temptress—the Femme Fatale is a female character with malicious intent. Often she seduces the hero in clever ways, provoking him/her towards actions of moral ambiguity. The Femme Fatale may promise the hero power, clout, wealth, or even sex for surrendering to her.

6. The Beast

The Beast is a feral animal or a monster, with a desire to feed, gain territory, rampage, and reproduce. It has a primitive mind and cannot be reasoned with. Some beasts may appear justified for their rampage, like in the case of Godzilla. Others are confused and lost in modern society as with King Kong.

7. The Machine

Similar to the Beast, the Machine has one motive: disrupting the hero’s plans. The Machine is pure logic and can be even more dangerous with its lack of morals and emotions. See the Terminator series as an example.

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8. Evil Incarnate

Some villains are pure evil by nature. Dark gods or devil embodiments do heinous acts because it’s what they do. Sauron in The Lord of the Rings is innately evil, and opposes Frodo’s quest to destroy the Ring. Sometimes these types of villains have certain morals they follow, a code that guides them to destroy.

9. The Outsider

The Outsider is an outcast or disliked minority, detached from the world. Though intelligent and experienced, the Outsider is bitter towards society and holds a degree of vengeance. Outsiders may also have a cult following who champion their cause. Motivated by this revenge, the Outsider is led to commit vile acts, often opposing the society-accepted-protagonist—whom the Outsider also despises.

10. Nature

Nothing can oppose the will of Mother Nature, and unlike other villains, this variant can seldom can stopped. The hero must discover how to mitigate the damage, whether from a storm, a virus, or violent earth changes. Fortunately, conflicts caused by Mother Nature typically resolve on their own once balance is restored.

11. The Authority Figure

The Authority Figure is in charge of a lawful system, and he or she seeks to maintain said system through rules. This villain symbolizes restriction and control, whereas the hero may want freedom. Authority Figures are seen in a wide variety of genres—and they can be anything from a school principal, a police chief, or an emperor. While not wholly evil, Authority Figures only wish to maintain the status quo and do their jobs.

Other Villains in Fiction

There are numerous categories of villains in fiction, such as the Mastermind, a criminal overlord; the Henchman, who follows the Mastermind—and others. Some villains fall in multiple categories—they are a difficult breed to classify, and considerably more interesting than the cliché heroes that are often repeated. I encourage you to check these two articles out for more information.

An original hero will often break away from traditional stereotypes and establish his or her own set of moral values, not necessarily agreeing with society. Perhaps this is why an audience finds Anti-heroes more engaging and reflective of human nature. Anti-heroes also struggle more internally and this plays better with the audience.

Thank you for reading! Stay tuned for more content during this Quarantine with yours truly—and stay safe. 🙂

#fiction #worldbuilding #writing #reading #literature #villainsinfiction

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Chapter 1 Excerpt from Blade of Dragons

 

EtherealSeals_BookCoverVersC

Hello, all! I’m getting ready to advertise my upcoming book, Blade of Dragons! Below is an excerpt from chapter 1 of the current manuscript. It’s undergone many changes in the past couple months after several revision passes and feedback from betas.

I’m excited that this project is finally reaching the next stage of its evolution, as I’ll be looking for an agent and maybe a cover artist within the next several months—provided that the Coronavirus situation has stabilized. I am looking for one more beta reader, if possible—let me know if you’re interested.

Anyway, without further ado, here’s the excerpt. I do hope you enjoy it!


 

Blinking at the brilliance of the Twins, Pepper tilted her chin up to bathe in the sunlight if only to forget her troubles. Curling her toes in the dirt, she allowed the earth to swallow her feet. The grasslands stretched into the horizon like a blanket of green along the Fertile Crescent, heightening her comfort. In the distance, a few egg-shaped barns situated next to her pyramidal house, set with gemstone spires. Winterwall lay along the horizon, its snowy peaks piercing the sky.

With the drone of insects in her ears, she closed her eyes briefly to allow a breeze to rustle her hair—the familiar smell of manure on the wind. The climate was humid but balanced with a gentle breeze—typical Springcrest weather.

Pepper dug into her pocket and withdrew a golden coin. Along the penny’s worn edges was the depiction of a gauntlet shrouded in vines. Underneath the design was curvy Atläsian cuneiform.

It was the Slyhart family emblem. Pepper rarely went anywhere without it, and in some ways, it was a reminder of who she was—a Slyhart, not some animal or pariah. She placed the coin to the ground.

“Check for messages,” she said.

The penny flashed in response. “Checking etheric archives now, please wait,” it whirred.

From the coin, a light shot up a few inches high. The image of her father appeared with his red hair tied in a long ponytail. He was indeed athletic and tall, a splitting image of Pepper. A red goatee jutted from his chin, and he wore a blue jacket with a sword strapped to his undershirt, a pistol at his belt.

A second image appeared—her mother, in a silver dress and a green braid. She bore a stubby tail and pointed ears like Pepper, but had the addition of leathery wings behind her that the latter lacked. She frowned and hugged the redheaded man. “We hope this message reaches you well, dear. We’ll be home soon. There’s extra food and a month’s worth of melkä coins if you need it. Please promise to stay out of trouble and watch over the farm.”

“Your mom and I will be home as soon as we can,” the man promised. “It’ll be safer if you remain home. We’ll see you soon.”

He smiled as his silhouette wavered with the woman.

Pepper sighed and her shoulders sagged. That was the third message this month. The farm needed daily attention—and Pepper had promised her parents that she’d do it. She was never one to break a promise.

Putting the coin away, she whispered to herself, “Don’t worry, mom, dad. I’ll take good care of the farm.”

From her other pocket, she pulled out a fist-sized crystal of aquamarine. The stone, cold and jagged, shimmered like water. She whispered a mantra, and mist spouted from the stone, drenching the rows of crops around her.

Smiling, she spread her arms while the droplets of cool water covered her body. The crystal shrieked with a flash upon completion. You could never have enough water for your farm—and only a hundred more plots to go for the day. She rolled her eyes and shifted her shoulders, eager to complete her chores for the day.

“I see you’re still enjoying the farm, Pepper Slyhart,” said a soft voice.

She turned her head and her jaw dropped…


 

What Are My Favorite Fantasy Tropes?

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Hello, my readers. It’s been a busy month for me, and I just finished my long beta read for a fellow writer. Reading through the story got me thinking about fantasy tropes in general—especially since it’s #fantasymonth. In fantasy, you have everything from elves, dwarves, dragons, and halflings! In science fantasy, the scope expands even more to robots, cyborgs, aliens—the sky’s the limit.

Below, I’ll discuss some of my favorite ones, not in any specific order. I’ll focus strictly on the fantasy elements, but they can be applied to sci-fi too.

 

I. Elves

Who doesn’t like elves? An elf—by general definition—is beautiful, slender, graceful, and powerful. Elves have played a large role in fantasy since the Tolkien days—and continue to do so. Usually as a force for good, elves help maintain the order of the world they live in, often living in cities that are in harmony with nature.

 

II. Dragons

Another favorite of mine, dragons are the epitome of power, feral beauty, and arcane mystery. While elves are almost always good, dragons have played a multitude of roles ranging from villains, to advisors, and even heroes. Dragons are a wild card in how they have been used throughout all fiction.

 

III. Magic

Magic is a whimsical topic—and a detailed analysis of such a trope is clearly beyond the scope of this humble article—that symbolizes the human imagination. Anything from fireballs, to teleportation, flight, or telepathy falls under the magical category. The price of using magic can be just as fascinating as what it produces. An author can conjure whatever he or she wishes via magic; that’s what makes it such an unpredictable and exciting trope.

 

IV. Alchemy

But what is alchemy? It’s essentially the transmutation of an object into something else. Lead to gold is a classic example, but you can make other things like herbal elixirs too. In fantasy settings, authors often use alchemy as a profession to make a living, a means to heal others via healing salves, or—even better—a plot device that integrates with your magic system like in Mistborn. In other ways, alchemy can be a religion or way of life that shapes a character’s decisions.

 

V. Culture

I enjoy reading about the different types of civilizations in a fantasy story. An elven society may differ from one book to another, for example. How do the people function in said society? What roles does said society play in the plot? From culture, you can derive things like currency, prejudice, personal values, and even a magic system.

 

VI. Food & Consumables

I love food in general, especially cooking with it. It’s like a gift from the Divine—every meal is a blessing, every bite a prayer. Anyway, food heavily influences culture, reflecting how the world is assimilated by the protagonist and his/her society. Bonus points to the author that devises a completely unique fruit or herb with special nutritive properties.

 

VII. Magical Creatures & Beasts

Who says a writer should stop at elves and dragons? How about a mix of the two with its own racial name, abilities, and cultural values? This is another way creativity can work its magic and weave beautiful fiction. Magical beasts can be ally or foe for the protagonist—and such creatures help shape the conflict of the plot, giving depth to the reader’s immersion.

 

—On A Final Note—

A fictional world is only limited by the author’s imagination. Each new story is a dive into untold depths, whimsical and sylvan mystery. That’s one of the reasons I enjoy reading and writing fiction so much.

What are your preferred fantasy tropes? What are your thoughts on elves, dragons, and magic? I’d love to hear in the comments below. Thanks a bunch for reading and enjoy #fantasymonth! Cheers.

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The Ballad of Atläs

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Atläs, mother of all
Throughout the years watched us grow tall
For many years, Tiamat ruled this land
Her draconic legacies spread like sand
In the heavens, a star shone
Sending chaos onto Tiamat’s throne
Long we have witnessed the ravages of war
Of demons, giants, ogres, and more
We plenty have much to repair
Lest calamity once more brings her care
The Gate will see us through
Or break us until we relearn what we knew
Guide us, divine Aspects; show us the way
For only through ourselves will harmony stay
Plenty would Ronald’s avatar wail
But to observe the strength of Tiamat’s renewed tail
Still, she claws at hearts with her call
Through mortals, dragons, and bastards most of all
Now darkness gathers around, priming for evil to rebound
Yet a hero may rise to meet the temptress
To foil curse, shadow, pride; strong yet relentless
A divine blade will shine free
Guiding the hero towards destiny’s tree
Guide us, holy Aspects; brighten the past
For only through peace, will the future last
—Lily Hymnfoot

Making Maps for Fantasy Settings: A Tutorial

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Crafting a map for your fictional universe can be a handy resource for readers. Not every fiction has a cartographic reference, nor is it a requirement for good work. However, it dramatically compliments the space where the story takes place. When done correctly, a map benefits to both author and reader.

In this article, I’ll give an example of how I create my maps. You can take what you find appropriate and apply it to your projects. Hopefully, this tutorial will get you started. It may be a bit complicated and technical but bear with me.

—Some Startup Info—

You can use whatever media you want to design your map. I use a free program called GIMP, which is like an advanced version of Microsoft Paint, last I checked.

—Creating a Digital Map—

Layer 1: The Background

When you have your blank canvas set up, first address the background. My personal preference is a basic fill tool. Your mileage may vary, depending on what kind of background your story needs. Most maps are continents, so they require an ocean or blue background.

Something like this.

AtlasMapTutorial1

I did a fill command in GIMP for the ocean backdrop here, then added some darker shades to indicate ocean depth.

Layer 2: Landmass

The next layer I work on is the outline and general fill of the land. Choose a yellow, peach, or brown color that resembles dirt or clay—or do whatever you want of course—for the land color.

AtlasMapTutorial2

You can use a pathing or pencil tool to create the black outline of the land, as shown, then use the fill tool. Most land isn’t perfect or smooth—go for jagged edges along coasts or coves to simulate water erosion. You can also get creative and design fragment islands.

Layer 3: Land Color/Features

With the general land layer in place, you can focus on the more detailed facets of your map. This step can be done in several ways, but in my example, I use pure color to indicate trees and mountains.

AtlasMapTutorial3

That may be a doozy of a step forward, but allow me to explain. I used a light green to represent grasslands, dark green for forests, blue for lakes and rivers, brown for mountains areas, and white-brown for snow. One suggestion I have is—if you’re doing this method, select all of layer 2 with a wand tool, so you don’t create color outside the landmass.

For the water masses, I went back to layer 2 and erased parts of it. Doing this allowed layer 1 to fill in where lakes and rivers lie.

Layer 4: Additional Land Details

This is another optional and flexible step, depending on what you want for your map. I added redundant mountain figures and then floating islands here. This gave the map more depth.

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Here’s a tip: create one mountain figure and then use the clone stamp tool to easily replicate it. This makes it a lot easier! 🙂

Layer 5: Landmarks

Now that you have your land finished, it’s time to add landmarks! What do I mean? Cities, castles, special areas, and so forth. No, you don’t have to draw an entire castle—use symbols to represent them.

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In this example, I used simple dots with minor details. You can certainly be creative with this and draw one small castle—then, using the clone stamp tool, replicate it wherever you need to.

Layer 6: Map Legend

Every map needs a legend—a reference to tell readers what your landmarks mean. A north arrow or distance bar is also handy.

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Position your legend so that it doesn’t overlap over map details. Choose a location where there is a lot of “empty space”; this will add visual balance to your map.

Layer 7: Captions

You need captions that specify major or minor points on the map. Include text for your legend, a title, and any additional information a reader should know. A small bit about who authored the map is also essential.

AtlasMapTutorial7

 

In this example, broader or more critical areas have a larger font size, while minor or smaller areas have a lower font size. If I were to do this over again, I’d probably make the font size for cities a bit larger, but at the same time, I don’t want to crowd the other map details with text. On an ebook or actual copy, the text would scale larger, but in the thumbnail here, it’s smaller.

Other Things to Consider

You could also add in fantasy details like sea dragons swimming in the ocean, or maybe other mythic creatures that add an “ancient” feeling to your map. Go wild! Remember, this is your map and fictional world.

—Conclusion—

Creating maps is a fun activity that adds important detail to your story. A map can be a wide variety of things—and the example above is just one of them. I hope this article has helped get you started with the map making process. Thanks for reading and click that “follow” button below if you like what you see. Cheers. 😎

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Hero’s Journey in Fiction

 

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Years ago, I read a fantastic book named The Hero with a Thousand Faces by Joseph Campbell. In it, the author details the Hero’s Journey. This is a powerful story element that every writer, artist, or screenwriter should understand. It illustrates a protagonist’s adventures, from safe haven to the darkest dungeon—be they literal or figurative.

—What is the Hero Journey?—

The Hero’s Journey is a story mechanic that centers around the protagonist’s progression through the various acts of the story. Typically, there are four acts for each journey, from which the audience witnesses the evolution of the hero.

The first act of the Hero’s Journey introduces the hero, while the second and third act elaborates on their ordeals, and the fourth finishes round circle. You may notice certain tropes or definitions used in each act; these are minor plot elements that form the Hero’s Journey—and some are necessary to flesh out the story.

—Act I—

The Ordinary World

The story begins in the Ordinary World, a mundane realm that may be a safe haven or even a prison for the hero. Here, the audience learns about the hero’s life situation, his/her abilities, fears, and personality.

The Call to Adventure

From the Ordinary World, conflict arises that stirs the hero from complacency. This may be something serious like an assassination or a minor incidence like a strange phone call. The hero now has a choice to pursue the source of the conflict and resolve the issue, or remain in his or her realm.

Refusal

Initially, the hero may be hesitant to leave the safe boundary of the Ordinary World. The hero sees the risks involved and what’s to gain if s/he succeeds. Some stories skip this step with a willing or reckless hero who jumps onto the quest immediately.

—Act II—

The Mentor

The hero encounters the mentor, a wise or experienced individual. The mentor trains and/or guides the hero, providing new knowledge about the nature of the quest. This character is more often an elderly person but can manifest as a younger individual or inanimate object such as a legendary sword.

Crossing the Threshold

The mentor guides the hero away from the Ordinary World to the first Threshold—or the point of no return. The hero’s commitment is tested, determining if the hero is truly ready for the quest. The Threshold is the gateway to a new dimension, far away from the Ordinary World.

Tests, Allies, and Enemies

Now in a world of mystery and danger, the hero learns more about his/her new adventure. This strange world brings a host of challenges, allies, and enemies. Every obstacle is a stepping stone to unearthing the hero’s personality and capabilities. Abilities are sharpened, and pain is endured. Temptations are met, and the hero struggles with his/her inner shadow self.

—Act III—

Approach to the Dungeon/Inmost Cave

The hero prepares to enter the Inmost Cave. Setbacks occur, but the hero endures, priming for the Supreme Ordeal—an inner crisis that demands change from the protagonist. The hero must analyze personal flaws and push forward to complete the quest. This brief respite offers another connection between the hero and the audience as both understand the danger and gravity of the quest.

Supreme Ordeal

The protagonist faces a dangerous challenge, often against the antagonist, risking life and limb to complete the ordeal. The antagonist can also be a dark reflection of a father figure, such as with Luke Skywalker and Darth Vader, with exaggerated flaws of the protagonist. The Supreme Ordeal is a highlight of the hero’s quest, and everything is at stake. S/he must draw upon all the experience from the journey to survive against the antagonist.

Reward, Seizing of the Sword

If the hero succeeds, s/he emerges as a changed person. The hero also receives an award as proof of victory; this might be a mythic sword or artifact, signifying the change in the hero’s life. The hero now prepares for the last part of the quest.

—Act IV—

The Road Back

With the quest completed, the hero begins to travel back to the ordinary world, which is the opposite of the call of adventure. Instead of worry or pain, fulfillment and satisfaction arise. The quest is not done, as the last challenge awaits the hero.

Resurrection

The hero faces a test or battle against the antagonist at the final Threshold—likened to the supreme ordeal on steroids. This ultimate tribulation challenges the hero immensely, evoking his/her greatest fears and requiring all the experience they’ve gained from their quest. Failure may result, leading to the hero’s death, a dearth of all hope, or even a severe injury that mars the hero.

The protagonist is reborn from the flames of demise, returning as a new person–transmuted into the true hero, and no longer the false facade from before. Following the brush of death, the adventurer conquers the final ordeal, or the Dragon at the Final Threshold, seizing the Elixir. Reconciliation with the Father is obtained and the hero is purged, fully equipped to end the adventure.

Return with the Elixir

The adventurer returns to the ordinary world as a changed person—physically, mentally, and spiritually. Using the reward from the final ordeal, s/he improves upon the ordinary world and a new era of peace and reflection results. The prize is multifaceted, manifesting either as a damsel in distress, a powerful relic, or a shift in the climate of the realms.  At this point, the hero finishes the journey back to the ordinary world, but things will never be as they were.

—Conclusion—

Others Variables in the Hero’s Journey

While the hero’s cycle is a general formula for a fictional plot, there is a multitude of additional elements, such as sub-cycles that stretch throughout a trilogy. Sometimes, the hero cannot return to society as they are, instead choosing a form of exile to live a new life more suiting to his or her needs.

How The Hero’s Journey Relates to Readers

The Hero’s Journey repeats in every good fiction; it’s a retelling of human life, the growth of a person into a mature and wise individual. It is a blueprint from which anyone, as a soul, can appreciate the heroic archetypes and make changes for a more prosperous, happier life.


Thank you for reading, and Merry Christmas!

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Havok Publishing and Other News

 

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Hello everyone,

The weather has shifted into colder extremes these past few weeks. How have you been handling the cool climate? It’s been another busy month for me and I have some news to share.

Havok Publishing

Recently I submitted a short story for an online Publishing company called Havok. My submission was a 1,000-word fantasy thriller.

The submission had to incorporate what was called Dynamic Duos, or two characters that interact with each other. I’m thinking Frodo and Sam, Batman and Robin, Mario and Luigi, Scooby Do and Shaggy—you get the idea.

Needless to say, I had a lot of fun writing the piece. I’ll hear back from Havok by December. If everything pans out, my story will feature in January’s seasonal release of short stories. Exciting times!

Calling All Beta readers

My beta manuscript, Dragonsblade, still needs one or two more beta readers. If you’re interested, please contact me via this site or by email at energyflux2012@gmail.com. You can also use Betareader to sign up for a read. I really appreciate it!

Once I get sufficient feedback, I plan to seek an editor to spruce it up. Then I’m off on the agent and publisher hunt.

To reiterate here’s a quick pitch about the book:

Dragonsblade is a high fantasy novel at 130,000 words, incorporating elements of romance, scifi, and adventure. The main characters, Pepper and Tarie, enter a war against a shadow goddess and her dark druids. Pepper deals with draconic madness threatening to take over her body, while Tarie discovers the horrible implications of the war.

Tempest of the Dragon

Meanwhile, I’ve resumed my work on my second WIP, Tempest of the Dragon. Unlike the high fantasy world of Dragonsblade, this story takes place in ancient Japan, incorporating elements of Japanese mythology. The manuscript is only at 30,000 words—I plan to reach between 100,000 and 120,000 with it.

Here’s another pitch:

Kyosenko, a young samurai, discovers a girl named Mina, a cursed black dragon in disguise. He vows to protect the ensorcelled girl with his life,  venturing with her across ancient Japan and its mythological creatures to a mountain only heard in rumors—a place where Mina may find eternal rest. But there is another threat, an organization that wishes to capture Mina and abuse her draconic powers—the Kaji Clan.

Thanks for reading. If you like what you see, click that “follow” button below and share this content with your friends and family. Thanks again and enjoy the Fall weather while you can. Cheers. 🙂

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Book Review: Dream Waters by Erin A. Jensen

 

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Hello, everyone, I’m back with another book review—the Dream Waters series by Erin A. Jensen. I’m currently on book three of the trilogy (the author may write a fourth) and wanted to give my impressions of the story so far.

I’ll keep spoilers to a minimum. 😉

—Dream Waters—

Premise

Dream Waters is a fantasy/romance series set in the present day. The gimmick of the story revolves around worlds set in dreams, where people can turn into fantasy creatures like fairies, elves, and dragons when they sleep. Sometimes the dream world can overlap into the real world.

There isn’t much action, and the worldbuilding is more on the mild side. Instead, the story focuses more on dialog and character interaction.

Length

The word counts for the first two novels are around 400-500. Chapters are usually short and keep the prose moving.

Characters

Jensen does an excellent job with her characters, and the exchanges are very amusing, pushing the prose forward through humor and drama. The main characters are easy to connect with, as the story uses a first-person multiple POV scheme. Each character’s POV sounds unique and breaths life into the chapters.

The antagonist is compelling and acts more like an anti-hero who works with the protagonist, albeit the two are also romance rivals for the same woman. It isn’t until later that the real villain reveals himself.

Magic System

Dream Waters uses a fickle and whimsical magic system in the dream world that isn’t explained much. The author could have fleshed it out more to create story depth and intrigue for the reader.

Romance

The story is loaded with romance scenes, some of them rather graphic and very promiscuous. Dream Waters uses this heavily to create romantic tension between the protagonist and his love.

Conflict

Dream Waters sets our protagonist against romantic conflict and the paranormal reality of the dream world. He meets strange, fickle creatures with a diverse set of magical ability. Only by mastering his own skills in his dream world does he have a chance to save his love.

The diverse tension keeps the reader interested and set steady pacing with the short chapters.

—Overall Summary—

The Good

Dream Waters demonstrates an exciting combination of fantasy, romance, and paranormal concepts I’ve rarely seen elsewhere. It has solid pacing and excellent dialog. Any lover of romance or fantasy will enjoy this book.

The main characters are well written and provide fascinating story arcs.

The Bad

The descriptions of characters, places, and emotions leave room for improvement in certain scenes. The emotional details are cliche at times and without much diversity.

The Ugly

When descriptions kick into overdrive, Dream Waters has heavy use of profanity and graphic details, which may turn some readers off.

—My rating for Dream Waters: 3.7/5 stars: a worthwhile read—

Dream Waters has a special place in the romance and fantasy genre. The unique combination of tropes and characters makes for an entertaining novel that keeps the reader turning pages and moving the story along.

The story excels in certain areas, while it lacks in others; and the prose isn’t the best. The use of graphic scenes might turn some readers off. Additional details on the magic and dream world systems would have strengthened the world-building aspects.

Overall, if you’re a reader who loves amusing characters, fantasy tropes, fluid dialog, and deep romance scenes, then Dream Waters will be an excellent choice.


Have you any thoughts on Dream Waters? Leave it in the comments below. Thanks for reading and have a great July 4th! 🙂