An article on mapmaking I found informative. Cheers. 🙂
A few weeks ago, fantasy author Jesper Schmidt wrote an informative guest post on mapmaking. It went down so well I’ve had people asking for follow up posts ever since. I’m no Jesper, but I thought I’d give it a crack.
This two-part article looks at the nature of things and how they’re formed. Part one will examine oceans, seas, rivers, lakes, and deserts. Part two will look at forests, mountains, hills, swamps, snow, ice, and volcanoes.
The aim is to provide you with the fundamental basics so you can create your fantasy maps with confidence.
It’s also important to remember that this is just a guide. A big part of fantasy is about creating new worlds. It’s up to you whether to change the rules or not. This, at least, provides a starting point from which you can deviate.
Oceans and Seas
Given their empty vastness, oceans don’t tend…
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